News
VIATECH RESEARCHER INVITED TO SPEAK AT EUROPE’S FIRST 6GSYMPOSIUM
Professor Hans-Jürgen Zepernick has been invited to Europe’s first 6GSymposium to speak on mobile immersive media and novel digital value platforms in a session exploring the move “From network ownership centricity to service-oriented networks”. The [...]
PAPER ACCEPTED TO IEEE VR 2021 WORKSHOP ON SEATED VR & EMBODIMENT
A paper has been accepted to the IEEE VR 2021 Workshop on Seated VR & Embodiment (SeatedVR) which will be held in Lisbon, Portugal. The paper is titled: “On Head Movements in Repeated 360o Video [...]
LICENTIATE DEFENSE – 18 DECEMBER 2020
Diego Navarro will defend his Licentiate dissertation “Biofeedback Interaction: Applying Physiological Methods to Entertainment Video Games” on 18 December 2020. More information can be found under https://www.bth.se/events/diego-fernando-navarro-pradas-licentiatseminarium-i-datavetenskap/
VIATECH SYNERGY AT GCH2020
ViaTecH Synergy will participate in the Eurographics Workshop on Graphics and Cultural Heritage (GCH2020) (November 18th-19th 2020) presenting an ongoing case study in collaboration with the Blekinge Museum: "Possibilities and Challenges of Portraying Cultural Heritage [...]
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Partner Testimonials
We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.
We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.
Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.
Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.
Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.