Publications 2023-03-07T12:43:41+00:00

Publications

Journals

  • V. Garro, V. Sundstedt, and C. Sandahl, “Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study,” Heritage, vol. 5, no. 3, pp. 1988–2006, Aug. 2022.
  • Veronica Sundstedt and Valeria Garro, “A Systematic Review of Visualization Techniques and Analysis Tools for Eye-Tracking in 3D Environments,” Frontiers in Neuroergonomics, vol. 3, June 2022.
  • Thi My Chinh Chu and Hans-Jürgen Zepernick, “Performance Analysis of an Adaptive Rate Scheme for QoE-Assured Mobile VR Video Streaming,” Computers, vol. 11, no. 5, pp. 1-19, April 2022.
  • Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “LSB Data Hiding in Digital Media: A Survey,” Industrial Networks and Intelligent Systems, vol. 8, pp. 1-50, April 2022.
  • Hans-Jürgen Zepernick, Markus Fiedler, Thi My Chinh Chu, and Viktor Kellkanen “Video Freeze Assessment of TPCAST Wireless Virtual Reality: An Experimental Study,” Applied Sciences, vol. 12, 1733, pp. 1-22, February 2022.
  • Diego Navarro, Veronica Sundstedt, and Valeria Garro, “Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques,” Proceedings of the ACM on Human-Computer Interaction, issue CHI PLAY, vol. 5, no. 268, pp. 1–32, September 2021.
  • Viktor Kelkkanen, Markus Fiedler, David Lindero, “Synchronous Remote Rendering for VR”, International Journal of Computer Games Technology, vol. 2021, 6676644, 16 pp, July 2021.
  • Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “Viewing Direction Based LSB Data Hiding in 360° Videos,” Electronics, vol. 10, no. 13, 1527, pp. 1-32, June 2021.
  • Yan Hu, Majed Elwardy, and Hans-Jürgen Zepernick, “On the Effect of Standing and Seated Viewing of 360o Videos on Subjective Quality Assessment: A Pilot Study,” Computers, vol. 10, no. 80, pp. 1-28, June 2021.
  • Muhammad Imran Iqbal and Hans-Jürgen Zepernick, “Error Sensitivity Analysis of DMB Transport Streams,” in IEEE Access, vol. 7, no. 1, pp. 154424 – 154434, Oct. 2019.

Conference Papers/Workshops

  • Viktor Kelkkanen, David Lindero, Markus Fiedler, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “QoE of Frame Stalls in Remote 6-DOF VR,” 14th International Conference on Quality of Multimedia Experience, Lippstadt, Germany, 5-7 September 2022.
  • Valeria Garro and Veronica Sundstedt, “Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience,” 1st International Conference on eXtended Reality XR Salento 2022, July 2022.
  • Majed Elwardy, Hans-Jürgen Zepernick, and Yan Hu, “SSV360: A Dataset on Subjective Quality Assessment of 360o Videos for Standing and Seated Viewing on an HMD,” IEEE VR Conference on Virtual Reality and 3D User Interfaces – Workshop Data4XR: Datasets for Developing Intelligent XR Applications, Virtual Event, March 2022.
  • Diego Navarro, Valeria Garro, and Veronica Sundstedt, “Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: a Phasic Component Analysis,” 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP), part of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) , Online, February 2022.
  • Valeria Garro and Veronica Sundstedt, “Panoptic Visual Analytics of Eye Tracking Data,” 13th International Conference on Information Visualization Theory and Applications (IVAPP), part of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) , Online, February 2022.
  • Majed Elwardy, Hans-Jürgen Zepernick, Thi My Chinh Chu, and Yan Hu, “On the Opinion Score Consistency in Repeated 360 Video Quality Assessment for Standing and Seated Viewing on Head-Mounted Displays,” IEEE International Conference on Signal Processing and Communication Systems, Online, December 2021.
  • Tran Dang Ninh, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “Viewing Direction Weighted Bit Plane LSB Data Hiding in 360 Videos,” IEEE International Conference on Signal Processing and Communication Systems, Online, December 2021.
  • Viktor Kelkkanen, Markus Fiedler, and David Lindero, “Remapping of Hidden Area Mesh Pixels for Codec Speed-up in Remote VR,” International Conference on Quality of Multimedia Experience (QoMEX) 2021, Montreal, Canada, June 2021.
  • Majed Elwardy, Hans-Jürgen, and Yan Hu, “On Head Movements in Repeated 360o Video Quality Assessment for Standing and Seated Viewing on Head Mounted Displays,” IEEE VR Workshop on Seated VR & Embodiment, Lisbon, Portugal, March 2021.
  • Valeria Garro, Veronica Sundstedt, Advaith Putta, and Christoffer Sandahl, “Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study,” Eurographics Workshop on Graphics and Cultural Heritage 2020, November 2020.
  • Tran Dang Ninh, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “Visual Attention Based LSB Data Hiding in 360 Videos,” IEEE International Conference on Signal Processing and Communication Systems, Adelaide, Australia, December 2020.
  • Majed Elwardy, Yan Hu, Hans-Jürgen Zepernick, Thi My Chinh Chu, and Veronica Sundstedt, “Comparison of ACR Methods for 360 Video Quality Assessment Subject to Participants’ Experience with Immersive Media,” IEEE International Conference on Signal Processing and Communication Systems, Adelaide, Australia, December 2020.
  • Viktor Kelkkanen, Markus Fiedler, and David Lindero, “Bitrate Requirements of Non-Panoramic VR Remote Rendering,” ACM International Conference on Multimedia 2020, Seattle, US, October 2020.
  • Thi My Chinh Chu, Majed Elwardy, and Hans-Jürgen Zepernick, “Rating Duration Analysis for Subjective Quality Assessment of 360o Videos,” International Conference on Virtual Reality and Visualization, Recife, Brazil, November 2020.
  • Valeria Garro and Veronica Sundstedt, “Pose and Visual Attention: Exploring the Effects of 3D Shape Near-Isometric Deformations on Gaze,” 28th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, May 2020.
  • Markus Fiedler, “Performance Analytics of a Virtual Reality Streaming Model,” 20th International GI/ITG Conference on Measurement, Modelling and Evaluation of Computing Systems (MMB 2020), Springer LNCS 12040, Saarbrücken, Germany, March 2020.
  • Majed Elwardy, Yan Hu, Hans-Jürgen Zepernick, Thi My Chinh Chu, and Veronica Sundstedt, “Evaluation of Simulator Sickness for 360 Videos on an HMD Subject to Participants’ Experience with Virtual Reality,” IEEE VR Workshop on Immersive Sickness Prevention, Atlanta, USA, March 2020.
  • Yan Hu, Majed Elwardy, and Hans-Jürgen Zepernick, “On the Effect of Standing and Seated Viewing of 360 Videos on Subjective Quality Assessment,” IEEE VR Workshop on Seated VR, Atlanta, March 2020.
  • Majed Elwardy, Hans-Jürgen Zepernick, and Veronica Sundstedt, “Annotated 360-Degree Image and Video Databases: A Comprehensive Survey,” IEEE International Conference on Signal Processing and Communication Systems, Gold Coast, December 2019.
  • Majed Elwardy, Hans-Jürgen Zepernick, Veronica Sundstedt, and Yan Hu, “Impact of Participants’ Experiences with Immersive Multimedia on 360 Video Quality Assessment,” IEEE International Conference on Signal Processing and Communication Systems, Gold Coast, December 2019.
  • Hans-Jürgen Zepernick, Majed Elwardy, Yan Hu, and Veronica Sundstedt, “On the Number of Participants Needed for Subjective Quality Assessment of 360 Videos,” IEEE International Conference on Signal Processing and Communication Systems, Gold Coast, December 2019.
  • Majed Elwardy, Hans-Jürgen Zepernick, Thi My Chinh Chu, and Veronica Sundstedt, “Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences,” IEEE International Symposium on Communications and Information Technologies, Ho Chi Minh City, Vietnam, Sep. 2019.
  • Hans-Jürgen Zepernick, “Visual and Interactive Computing for Mobile Immersive Media in 5G and Beyond,” IEEE International Conference on Informatics and Computing, Semarang, Indonesia, October 2019.
  • Francisco Lopez Luro and Veronica Sundstedt, “A Comparative Study of Eye Tracking and Hand Controller for Aiming Tasks in Virtual Reality,” ACM Workshop on Communication by Gaze Interaction (COGAIN), Denver, Colorado, USA, June 2019.
  • Markus Fiedler, Hans-Jürgen Zepernick, and Viktor Kelkkanen, “Network-Induced Temporal Disturbances in Virtual Reality Applications,” 11th International Conference on Quality of Multimedia Experience (QoMEX), Berlin, Germany, June 2019.
  • Diego Navarro and Veronica Sundstedt, “Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor,”  3rd International Conference on Human-Computer Interaction Theory and Application (HUCAPP), Prague, Czech Republic, Feb. 2019.
  • Hans-Jürgen Zepernick, “Toward Immersive Mobile Multimedia: Opportunities, Challenges, and Enablers,” IEEE International Conference on Signal Processing and Communication Systems, Cairns, Australia, Dec. 2018.
  • Thi My Chinh Chu, Hans-Jürgen Zepernick, and Veronica Sundstedt, “Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding,” IEEE International Conference on Signal Processing and Communication Systems, Cairns, Australia, Dec. 2018.
  • Viktor Kelkkanen and Markus Fiedler, “Coefficient of Throughput Variation as Indication of Playback Freezes in Streamed Omnidirectional Videos,” International Telecommunication Networks and Applications Conference (ITNAC), Sydney, Australia, Nov. 2018.
  •  Viktor Kelkkanen and Markus Fiedler, “A Test-bed for Studies of Temporal Data Delivery Issues in a TPCAST Wireless Virtual Reality Set-up,” International Telecommunication Networks and Applications Conference (ITNAC), Sydney, Australia, Nov. 2018.
  • Hans-Jürgen Zepernick, “Toward Immersive Mobile Multimedia: From Mobile Video to Mobile Extended Reality,” IEEE International Conference on Informatics and Computing, Palembang, Indonesia, Oct. 2018.
  • Hans-Jürgen Zepernick and Thi My Chinh Chu, “Descriptive Statistical Analysis of Subjective Experiments in Mobile Imaging,” IEEE International Conference on Signal Processing and Communication Systems, Gold Coast, Australia, Dec. 2017.

Conference Courses

  • Valeria Garro, Veronica Sundstedt, and Diego Navarro, “A Review of Current Trends on Visual Perception Studies in Virtual and Augmented Reality,” in SIGGRAPH Asia 2020 Courses (SA ’20). Association for Computing Machinery, New York, NY, USA. Link to the course page

Other Publications

  • Olli Rummukainen, Gunilla Berndtsson, Janto Skowronek, Alexander Raake, Paolo Usai, Alexander Toet, Irina Viola, Hans-Jürgen Zepernick, Markus Fiedler, David Lindero, “QoE Assessment of eXtended Reality (XR) Meetings,” P.QXM baseline text, ITU-T SG 12 (Study Period 2017), September 2021.

Journals

  • Yu Fu, Yan Hu, and Veronica Sundstedt, “A Systematic Literature Review of Virtual, Augmented and Mixed Reality Game Applications in Healthcare,” ACM Transactions on Computing for Healthcare, Volume 3, Issue 2, Apr. 2022.
  • Jonah Napieralla and Veronica Sundstedt, “Ultrawide Field of View by Curvilinear Projection Methods,” Journal of WSCG, ISSN 1213-6972, Vol. 28, no 1-2, p. 163-167, 2020.
  • Petar Jerčić, Veronica Sundstedt, “Practicing Emotion–Regulation Through Biofeedback on the Decision–Making Performance in the Context of Serious Games: a Systematic Review,” Entertainment Computing, ISSN 1875-9521, 2019.
  • Beatriz Sousa Santos, Jean Michel Dischler, Valery Adzhiev, Eike Falk Anderson, Andrej Ferko, Oleg Fryazinov, Martin Ilčík, Ivana Ilčíková, Pavel Slavik, Veronica Sundstedt, Liba Svobodova, Michael Wimmer, Jiri Zara, “Distinctive Approaches to Computer Graphics Education,” Computer graphics forum (Print), ISSN 0167-7055, EISSN 1467-8659, Vol. 7, nr 1, pp. 403 – 412, Blackwell Publishing Ltd, 2018.
  • Yan Hu, Veronica Sundstedt, “Exploring Biometrics as an Evaluation Technique for Digital Game Addiction Prevention,” Journal of Behavioral Addictions, ISSN 2062-5871, EISSN 2063-5303, Vol. 7, pp 15-15, AKADEMIAI KIADO RT, 2018.

Conference Papers/Workshops

  • Yu Fu, Yan Hu, Veronica Sundstedt, and Yvonne Forsell, “A Review of Extended Reality Exercise Games for Elderly,” 15th International Conference on Health Informatic HEALTHINF, Feb. 2022.
  • Hans-Jürgen Zepernick, Kerstin Pieper, Robert P. Spang, Ulrich Engelke, Matthias Hirth, and Babak Naderi, “On the Impact of COVID-19 on Subjective Digital Media Quality Assessment,” IEEE 23rd International Workshop on Multimedia Signal Processing, Tampere, Finland, October 2021.
  • Alexander Dahlin and Veronica Sundstedt, “Improving Ray Tracing Performance with Variable Rate Shading,” 39th Computer Graphics & Visual Computing Conference, CGVC, Sep. 2021.
  • Yu Fu, Yan Hu, and Veronica Sundstedt, “A Survey on AR/VR Games for Mental and Physical Public Health,” 13th International Conference on eHealth, Telemedicine, and Social Medicine, eTELEMED, Jul. 2021.
  • Yu Fu, Yan Hu, Veronica Sundstedt, and Cecilia Fagerström, “A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare,” 14th International Conference on Health Informatic HEALTHINF, Feb. 2021.
  • Dang Ninh Tran and Hans-Jürgen Zepernick, “Spherical LSB Data Hiding in 360 Videos Using Morphological Operations,” IEEE International Conference on Signal Processing and Communication Systems, Gold Coast, Dec. 2019.
  • Dang Ninh Tran and Hans-Jürgen Zepernick, “Spherical Light-Weight Data Hiding in 360-Degree Videos With Equirectangular Projection,” IEEE International Conference on Advanced Technologies for Communications, Hanoi, Vietnam, Oct. 2019.
  • Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “On LSB Data Hiding in High-Definition Images Using Morphological Operations,” IEEE International Symposium on Communications and Information Technologies, Ho Chi Minh City, Vietnam, Sep. 2019.
  • Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “On the Positioning of Moderately Significant Bit Data Hiding in High-Definition Images,” IEEE International Conference on Signal Processing and Communication Systems, Cairns, Australia, Dec. 2018.
  • Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “On Moderately Significant Bit Data Hiding Techniques for High-Definition Images,” IEEE International Conference on Advanced Technologies for Communications, Ho Chi Minh City, Vietnam, Oct. 2018.
  • Diego Navarro, Veronica Sundstedt, “Simplifying Game Mechanics: gaze as an implicit interaction method,” SIGGRAPH Asia 2017 Technical Briefs, SA 2017, ACM Digital Library, 2017.
  • Francisco Lopez Luro, Diego Navarro Prada, Veronica Sundstedt, “Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry,” ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association, 2017.

White Papers

  • “White Paper on Business of 6G,” Seppo Yrjola, Petri Ahokangas, Marja Matinmikko-Blue, Risto Jurva, Vivek Kant, Pasi Karppinen, Marianne Kinnula, Harilaos Koumaras, Mika Rantakokko, Volker Ziegler, Abhishek Thakur, Hans-Jürgen Zepernick, https://arxiv.org/abs/2005.06400, May 2020.
  • “6G White Paper on Machine Learning in Wireless Communication Networks,” Samad Ali, Walid Saad, Nandana Rajatheva, Kapseok Chang, Daniel Steinbach, Benjamin Sliwa, Christian Wietfeld, Kai Mei, Hamid Shiri, Hans-Jürgen Zepernick, Thi My Chinh Chu, Ijaz Ahmad, Jyrki Huusko, Jaakko Suutala, Shubhangi Bhadauria, Vimal Bhatia, Rangeet Mitra, Saidhiraj Amuru, Robert Abbas, Baohua Shao, Michele Capobianco, Guanghui Yu, Maelick Claes, Teemu Karvonen, Mingzhe Chen, Maksym Girnyk, Hassan Malik. https://arxiv.org/abs/2004.13875, April 2020.