News
PAPER ACCEPTED TO QoMEX 2021
A paper has been accepted to the 13th International Conference on Quality of Multimedia Experience (QoMEX), Montréal, Canada (virtual event). Viktor Kelkkanen will present “Remapping of Hidden Area Mesh Pixels for Codec Speed-up in Remote [...]
VIATECH RESEARCHER SERVES AS GUEST EDITOR FOR A SPECIAL ISSUE ON “ADVANCES IN MOBILE IMMERSIVE MEDIA IN 5G AND BEYOND”
Professor Hans-Jürgen Zepernick serves as a Guest Editor for a Special Issue on "Advances in Mobile Immersive Media in 5G and Beyond". For more information regarding the special issue visit https://www.mdpi.com/journal/applsci/special_issues/Mobile_Immersive_Media
VIATECH AT EUROGRAPHICS 2021
ViaTecH will participate in the Eurographics 2021 conference. The project will be presented during the “Project and Labs” session of the conference, on May 6th. A representative of the project will also be available at [...]
VIATECH AT VETENSKAPSFESTIVALEN 2021
Associate Professor Veronica Sundstedt and Tekn. Lic. Diego Navarro have been invited as speakers at the 2021 edition of the International Science Festival (Vetenskapsfestivalen), one of Europe’s leading popular science events. On Sunday April 18th [...]
Partners
Partner Testimonials
We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.
We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.
Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.
Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.
Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.