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JOURNAL ARTICLE ACCEPTED TO PACMHCI

October 7th, 2021|

The following journal article has been accepted to Proceedings of the ACM on Human-Computer Interaction (PACMHCI): Diego Navarro, Veronica Sundstedt, and Valeria Garro, “Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques,” Proceedings [...]

JOURNAL ARTICLE ACCEPTED TO ELECTRONICS

June 24th, 2021|

The following journal article has been accepted to Electronics: Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “Viewing Direction Based LSB Data Hiding in 360° Videos,” Electronics, vol. 10, no. 13, 1527, pp. [...]

JOURNAL ARTICLE ACCEPTED TO COMPUTERS

June 17th, 2021|

The following journal article has been accepted to Computers: Yan Hu, Majed Elwardy, and Hans-Jürgen Zepernick, “On the Effect of Standing and Seated Viewing of 360o Videos on Subjective Quality Assessment: A Pilot Study”.

LICENTIATE DEFENSE – 22 JUNE 2021

June 17th, 2021|

Viktor Kelkkanen will defend his Licentiate dissertation “Remote Rendering for VR” on 2021-06-22. More information can be found under https://www.bth.se/events/viktor-kelkkanens-licentiatseminarium/

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Partner Testimonials

We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.

Mats Waltré (Programme Manager), KK Foundation

We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.

Per-Ola Carlsson (CEO), WIP

Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.

Jörgen Gustafsson (Research Manager), Ericsson Research

Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.

Tom Englund (President), Tobii Pro

Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.

Johan Paulsson (CTO), Axis