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PAPER ACCEPTED TO DATA4XR WORKSHOP OF IEEE VR

February 14th, 2022|

A paper has been accepted to IEEE VR Conference on Virtual Reality and 3D User Interfaces – Workshop Data4XR: Datasets for Developing Intelligent XR Applications, 12-16 March 2022. The paper is titled: “SSV360: A Dataset [...]

JOURNAL ARTICLE ACCEPTED TO APPLIED SCIENCES

February 14th, 2022|

The following journal article has been accepted to Applied Sciences: Hans-Jürgen Zepernick, Markus Fiedler, Thi My Chinh Chu, and Viktor Kellkanen “Video Freeze Assessment of TPCAST Wireless Virtual Reality: An Experimental Study,” Applied Sciences, vol. [...]

PAPER ACCEPTED TO HUCAPP-VISIGRAPP 2022

January 10th, 2022|

A paper has been accepted to HUCAPP 2022, the 6th International Conference on Human Computer Interaction Theory and Applications which is part of VISIGRAPP, the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics [...]

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We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.

Mats Waltré (Programme Manager), KK Foundation

We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.

Per-Ola Carlsson (CEO), WIP

Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.

Jörgen Gustafsson (Research Manager), Ericsson Research

Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.

Tom Englund (President), Tobii Pro

Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.

Johan Paulsson (CTO), Axis