News
PAPER ACCEPTED TO HUCAPP-VISIGRAPP 2022
A paper has been accepted to HUCAPP 2022, the 6th International Conference on Human Computer Interaction Theory and Applications which is part of VISIGRAPP, the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics [...]
PAPER ACCEPTED TO IVAPP-VISIGRAPP 2022
A paper has been accepted to IVAPP 2022, the 13th International Conference on Information Visualization Theory and Applications which is part of VISIGRAPP, the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics [...]
VIATECH RESEARCHERS INVITED TO SPEAK AT BLEKINGE CULTURAL HERITAGE FORUM
Ass. Professor Veronica Sundstedt and Ass. Senior Lecturer Valeria Garro have been invited as speakers at the 2021 edition of the Blekinge Kulturarvsforum (Cultural Heritage Forum). They talked about their recent work in collaboration with [...]
TWO PAPERS ACCEPTED TO ICSPCS 2021
Two papers have been accepted to ICSPCS 2021, the 15th IEEE International Conference on Signal Processing and Communication Systems. The first paper is titled: “On the Opinion Score Consistency in Repeated 360 Video Quality Assessment [...]
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We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.
We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.
Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.
Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.
Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.