News
PAPER ACCEPTED TO IEEE VR 2020 WORKSHOP ON IMMERSIVE SICKNESS PREVENTION
A paper has been accepted to the IEEE VR 2020 Workshop on Immersive Sickness Prevention which will be held in Atlanta, USA. The paper is titled: “Evaluation of Simulator Sickness for 360 Videos on an [...]
PAPER ACCEPTED TO IEEE VR 2020 WORKSHOP ON SEATED VR
A paper has been accepted to the IEEE VR 2020 Workshop on Seated VR which will be held in Atlanta, USA. The paper is titled: “On the Effect of Standing and Seated Viewing of 360 [...]
VIALAB DEMOS TO A DELEGATION FROM KHARKOV NATIONAL UNIVERSITY OF RADIO ELECTRONICS, UKRAINE
As part of their visitor program to BTH, a delegation from Kharkov National University of Radio Electronics, Ukraine, also visited the ViaLab. Demonstrations were given by Hans-Jürgen Zepernick, Diego Navarro, and Veronica Sundstedt that centred [...]
VIATECH WORKSHOP 2019
This year, the annual ViaTecH workshop has been held on November 7-8 at BTH. During these two days, the research staff presented the latest contributions to the project and shared interesting discussions with the industry [...]
Partners
Partner Testimonials
We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.
We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.
Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.
Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.
Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.