News
VIATECH AND BTH AT KARLSKRONA NÄRINGSLIVSDAGEN 2019
BTH and ViaTecH were present at the Näringslivsdagen 2019 business fair in Karlskrona on October 10-11, showcasing demos from the project. More information about the event at https://www.naringslivsdagen.com
SOTA REPORTS PROGRAM CHAIR AT EUROGRAPHICS 2020
Associate Professor/Head of Department Veronica Sundstedt from the Department of Computer Science (DIDA) is one of the two State-of-the-art Reports Program Chairs at Eurographics 2020, the 41st annual conference of the European Association for Computer [...]
BEST STUDENT PAPER AWARD AT ATC
The following paper in the research environment of visual and interactive computing received a Best Student Paper Award at the 12th IEEE International Conference on Advanced Technologies for Communications, Hanoi, Vietnam, October 2019: “Spherical Light-Weight [...]
JOURNAL ARTICLE ACCEPTED TO IEEE ACCESS
The following journal article has been accepted to IEEE Access: “Error Sensitivity Analysis of DMB Transport Streams” by Muhammad Imran Iqbal and Hans-Jürgen Zepernick.
Partners
Partner Testimonials
We are today in a new era where both enhanced and virtual reality are used to improve the way we communicate with each other. The applications for this kind of applications and systems will therefore be broad.
We need to work close with the university and a number of other industry partners to meet the competition. The goal is to benefit from the project in the development of our product. Enhanced reality, virtual reality and mixed reality are absolutely paramount when we see what needs our customers have, from industry to retail.
Ericsson has great interest in visual and interactive systems, which will be used over 5G networks in the future. ViaTecH is highly relevant to Ericsson, especially experienced quality for new visual and interactive systems and how the network affects quality.
Combining eye tracking with VR grows as a research method, and the demand for the technology is constantly increasing from academy and industry. As a supplier of tools for studying human behaviour, it becomes obvious to collaborate with the university. ViaTecH gives us the opportunity to deepen the knowledge of how eye tracking can be used to understand behaviours and visual experience in virtual reality.
Axis main interest in the research project concerns subjective assessment of image and video quality as well as scene understanding, that is to say, to automatically provide the ability to customise the video stream to make it as useful as possible for different purposes.