PAPER ACCEPTED TO THE INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE

A paper has been accepted to the 14th International Conference on Quality of Multimedia Experience, Lippstadt, Germany, 5-7 September 2022. The paper is titled: “QoE of Frame Stalls in Remote 6-DOF VR” by Viktor Kelkkanen, David Lindero, Markus Fiedler, Hans-Jürgen Zepernick, and Thi My Chinh Chu.

PAPER ACCEPTED TO THE INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE 2022-06-14T12:19:42+00:00

PAPER ACCEPTED TO XR SALENTO 2022

A paper has been accepted to the 1st International Conference on eXtended Reality (XR SALENTO 2022), Lecce, Italy, 6-8 July 2022 (hybrid conference). The paper is titled: “Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience” by Valeria Garro and Veronica Sundstedt. More information will be available at http://www.xrsalento.it/

PAPER ACCEPTED TO XR SALENTO 2022 2022-06-14T12:19:19+00:00

JOURNAL ARTICLE ACCEPTED TO INDUSTRIAL NETWORKS AND INTELLIGENT SYSTEMS

The following journal article has been accepted to Industrial Networks and Intelligent Systems: Dang Ninh Tran, Hans-Jürgen Zepernick, and Thi My Chinh Chu, “LSB Data Hiding in Digital Media: A Survey,” Industrial Networks and Intelligent Systems, vol. 8, pp. 1-50, April 2022.

JOURNAL ARTICLE ACCEPTED TO INDUSTRIAL NETWORKS AND INTELLIGENT SYSTEMS 2022-05-09T07:24:56+00:00

JOURNAL ARTICLE ACCEPTED TO COMPUTERS

The following journal article has been accepted to Computers: Thi My Chinh Chu and Hans-Jürgen Zepernick “Performance Analysis of an Adaptive Rate Scheme for QoE-Assured Mobile VR Video Streaming,” Computers, vol. 11, no. 5, pp. 1-19, April 2022.

JOURNAL ARTICLE ACCEPTED TO COMPUTERS 2022-05-09T07:23:45+00:00

PAPER ACCEPTED TO DATA4XR WORKSHOP OF IEEE VR

A paper has been accepted to IEEE VR Conference on Virtual Reality and 3D User Interfaces – Workshop Data4XR: Datasets for Developing Intelligent XR Applications, 12-16 March 2022. The paper is titled: “SSV360: A Dataset on Subjective Quality Assessment of 360o Videos for Standing and Seated Viewing on an HMD” by Majed Elwardy, Hans-Jürgen Zepernick, [...]

PAPER ACCEPTED TO DATA4XR WORKSHOP OF IEEE VR 2022-02-14T15:24:50+00:00

JOURNAL ARTICLE ACCEPTED TO APPLIED SCIENCES

The following journal article has been accepted to Applied Sciences: Hans-Jürgen Zepernick, Markus Fiedler, Thi My Chinh Chu, and Viktor Kellkanen “Video Freeze Assessment of TPCAST Wireless Virtual Reality: An Experimental Study,” Applied Sciences, vol. 12, 1733, pp. 1-22, February 2022.

JOURNAL ARTICLE ACCEPTED TO APPLIED SCIENCES 2022-02-14T15:19:16+00:00

PAPER ACCEPTED TO HUCAPP-VISIGRAPP 2022

A paper has been accepted to HUCAPP 2022, the 6th International Conference on Human Computer Interaction Theory and Applications which is part of VISIGRAPP, the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. The paper is titled: “'Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: a Phasic Component [...]

PAPER ACCEPTED TO HUCAPP-VISIGRAPP 2022 2022-01-17T14:38:26+00:00

PAPER ACCEPTED TO IVAPP-VISIGRAPP 2022

A paper has been accepted to IVAPP 2022, the 13th International Conference on Information Visualization Theory and Applications which is part of VISIGRAPP, the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. The paper is titled: “Panoptic Visual Analytics of Eye Tracking Data” by Valeria Garro and Veronica Sundstedt.

PAPER ACCEPTED TO IVAPP-VISIGRAPP 2022 2022-01-17T14:37:59+00:00

TWO PAPERS ACCEPTED TO ICSPCS 2021

Two papers have been accepted to ICSPCS 2021, the 15th IEEE International Conference on Signal Processing and Communication Systems. The first paper is titled: “On the Opinion Score Consistency in Repeated 360 Video Quality Assessment for Standing and Seated Viewing on Head-Mounted Displays” by Majed Elwardy, Hans-Jürgen Zepernick, Thi My Chinh Chu, and Yan Hu. [...]

TWO PAPERS ACCEPTED TO ICSPCS 2021 2021-10-08T07:36:52+00:00

JOURNAL ARTICLE ACCEPTED TO PACMHCI

The following journal article has been accepted to Proceedings of the ACM on Human-Computer Interaction (PACMHCI): Diego Navarro, Veronica Sundstedt, and Valeria Garro, “Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques,” Proceedings of the ACM on Human-Computer Interaction, issue CHI PLAY, vol. 5, no. 268, pp. 1–32, September 2021. The article will [...]

JOURNAL ARTICLE ACCEPTED TO PACMHCI 2021-10-08T07:36:31+00:00