Proceedings
Open access is provided to the proceedings via the Eurographics Digital Library, licensed under Creative Commons and Plan-S compliant. For convenience, the links to the proceedings are provided below:
Conference Timetable
The conference will be held at Blekinge Institute of Technology (BTH), Karlskrona, Sweden, on the 3 – 5th December, 2025. The conference will start on the 3rd at 09:00 and end on the 5th at 13:45. A complete program will be available soon.
All invited Talks and Papers sessions will be held in the BTH Ls. Multisalen, Blekinge Institute of Technology. The posters & demos session, registration and coffees and lunches will be held outside the BTH Ls. Multisalen [DIRECTIONS].
>> The conference program can be downloaded here: ICAT-EGVE 2025 Program. <<
Keynote Speakers
We are happy to announce our three keynote speakers for ICAT-EGVE 2025!
Keynote #1: Prof. Johanna Pirker, Technical University of Munich / Graz University of Technology (TUG)

Beyond Reality: Data and AI in the Future of Games and VR
Johanna Pirker is a computer scientist specializing in game development, research, and education, and she is an advocate for the indie development community. With experience in designing, developing, and evaluating games and VR experiences, she champions their use as tools for enhancing learning, fostering collaboration, and solving real-world problems. Johanna began her career in the industry at EA and continues to consult studios on games user research and initiated her research and development of VR experiences at the Massachusetts Institute of Technology. Currently, she is a Full Professor for n-dimensional user experiences at the Technical University of Munich and an Associate Professor of games engineering at Graz University of Technology (TUG) and was a professor of media informatics at the Ludwig Maximilian University of Munich and a visiting professor at ETH Zürich. Her research focuses on environments with an emphasis on AI, HCI, data analysis, and VR technologies. Johanna is also a member of the Austrian Research Council FORWIT and was involved in the founding of the Interdisciplinary Transformation University Austria. She was recognized on the Forbes 30 Under 30 list for science professionals.
Keynote #2: Prof. Aljosa Smolic, Lucerne University of Applied Sciences and Arts

AI-based Volumetric Content Creation for Immersive XR Experiences and Production Workflows
Aljosa Smolic is Professor in the Computer Science Department of the Lucerne University of Applied Sciences and Arts in Switzerland and Co-Head of the Immersive Realities Research Lab. Before he was Professor of Creative Technologies at Trinity College Dublin heading the research group V-SENSE, Senior Research Scientist and Group Leader at Disney Research Zurich, and Scientific Project Manager and Group Leader at Fraunhofer HHI. He is also a Co-Founder of the company Volograms, which commercializes volumetric video technology. Prof. Smolic’s expertise is in the broad area of visual computing (covering image/video processing, computer vision, computer graphics) with a focus on immersive XR technologies. He published 300+ scientific papers and book chapters, holds 35+ patents and received several awards and recognitions for his research.
Keynote #3: Prof. Jonas Unger, Linköping University

Pixels and Probabilities: Fusing AI, Computer Graphics and Visualization
Jonas Unger is a professor in computer graphics at Linköping University, where he serves as the head of the Visual AI group. The research focus of the group lies at the intersection of computer graphics, machine learning, and visualization, and the development of new theories for computational imaging, specifically focusing on the convergence of advanced AI with scientific visualization to create intelligence augmentation systems. By developing human-centered tools and interactive interfaces, the work enables the intuitive exploration of complex AI models to accelerate scientific discovery in a range of fields. Unger, who received his PhD from Linköping University in 2009 and spent significant time as a visiting researcher at the University of Southern California, has received honors such as the Chester Carlsson Award from the Royal Swedish Academy of Engineering Sciences. In addition to his academic work, he is an active entrepreneur and has co-founded several companies, including IrysTec, 7DLabs, and Sparsit AB, translating research into industrial applications for perceptual displays, autonomous systems, and compressed sensing.
Papers Programme
Papers Session #1: SOUND
CHAIR: TBD
- Exploring the use of sound as a guide for 3D drawing in Extended Reality
Esther Gruy, Florent Berthaut - Modeling Audience NPC’s Diversity for Enhanced Illusionary Sociality in Collective VR Concert Experiences
Takehiro Ishinuki, Issei Fujishiro - Impact of Visual, Auditory, and Mixed Interfaces on Human-Robot Collaboration in Multi-Robot Environments
Takumi Nagahara, Nattaon Techasarntikul, Yuichi Ohsita, Hideyuki Shimonishi
Papers Session #2: MULTISENSORY & OLFACTORY INTERACTION
CHAIR: TBD
- SCENTAUR – An Encountered-Type Olfactory Display for Large-Scale Smell Interaction in Virtual Reality
Hugo Brument, Francesco De Pace, Christoph Götz, Hannes Kaufmann - Exploring the Effects of Spatially Distributed Cheek Pressure Stimulation on Virtual Experiences
Ryu Kimura, Fumihiko Nakamura, Asako Kimura, Fumihisa Shibata - Facial Expression Reconstruction with Photo-Reflective Sensors Embedded in a Head-Mounted Display
Yuki Nakabayashi, Fumihiko Nakamura, Katsutoshi Masai, Maki Sugimoto
Papers Session #3: LARGE LANGUAGE MODEL (LLM)
CHAIR: TBD
- Exploration of Delays and Tonality for LLM-powered Game Narrators
Arlonsompoon Lind, Jonas Lind, Mads Sørensen, Rasmus Jacobsen, Sebastian Whitehead, Ivan Nikolov (short paper) - Evaluating the Effect of Multimodal Scenario Cues in an LLM-Supported Auditory VR Design System for Exposure Therapy
Yuta Yamauchi, Yuta Tsuji, Keiko Ino, Masanori Sakaguchi, Keiichi Zempo
Papers Session #4: INTERFACES
CHAIR: TBD
- AR-Eye: A Custom, Low-Cost Eye Tracker for Mental Fatigue Detection with Pattern-Based Machine Learning on Augmented Reality Headsets
Alexios Stavroulakis, Michail Roumeliotis, Ioannis Safranoglou, George Ramiotis, Katerina Mania - Trust and Safety in Autonomous Vehicles: Evaluating Contextual AR Visualizations for Highlighting, Prediction, and Anchoring
Thi Thanh Hoa Tran, Etienne Peillard, James Walsh, Guillaume Moreau, Bruce Thomas - ProTrans: Projecting In-Place Translations for Printed Text
Dustin Grünwald (short paper)
Papers Session #5: RENDERING & SENSING
CHAIR: TBD
- Balancing Speed and Visual Fidelity of Dynamic Point Cloud Rendering in VR
Andre Muehlenbrock, Rene Weller, Gabriel Zachmann (short paper) - Preliminary Demonstration of Aerial 2D Projection via CT-Based Ray Superposition in Fog
Masahiro Nishizawa, Muso Yamada, Goki Sakai, Takayuki Nakata (short paper) - Projecting BRDF Materials using Polarimetric Normal Estimation
Sota Matsuno, Toshiyuki Amano (short paper)
Papers Session #6: EMBODIMENT & NAVIGATION
CHAIR: TBD
- Influence of Non-Isomorphic Selection and Navigation Metaphors on Users’ Agency with a Dissimilar Avatar in Virtual Reality
Hugo Brument, Iana Podkosova, Gabriel Ratschiller, Damien Vailland, Hannes Kaufmann - Developing a Controlled Experimental Space in VRChat: Comparing Embodiment in VRChat Users and Non-VRChat Users
Ryota Kondo, Kuniharu Sakurada, Akemi Oyanagi, Tomohiro Tanikawa, Michitaka Hirose - Beyond Traditional Portals: Redirected Portals with Destination Preview for Walking in VR
André Tomás Ribeiro, Ana Rita Rebelo, Rui Nóbrega
Posters and Demos Programme
Thur 4th December @ 14:30 – 16:30 (Multisalen, BTH) – The Posters/Demos Fast Forward will take place 14:30-15:00
- An Auditory Approach to Pseudo Unseen Presence in the Metaverse Using HMD
Shiori Kinoshita, Kenji Funahashi - Clarifying the Relationship between Personality and Difficulty Adaptation to Enhance Enjoyment and Self-Efficacy in a VR Game
Yusuke Goutsu, Tetsunari Inamura - Happiness Finder: Exploring User Experience in AI-Assisted Four-Leaf Clover Searches
Takeo Hamada, Anna Yokokubo, Tatsuya Ishizuka, Hiroaki Mori, Noboru Koshizuka - Perception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenes
Nan Huang, Yan Hu, Veronica Sundstedt, Prashant Goswami, Muhammad Imran, Anders Lundgren - VV-Studio: A Mobile XR Demonstrator for Volumetric-Video News and Storytelling
Farzin Matin, Colm O’Fearghail, John Dingliana - On-Device 3D Point Cloud Segmentation for Mixed Reality Applications
Andrzej Czajkowski - Spatial Body Augmentation for Destructive Interaction in Giant Avatar Embodiment using a Wearable Force Feedback Device
Ryunosuke Sawahashi - Enhancing Ownership of an Avatar’s Cat Ears through Visual, Auditory, and Haptic Multimodal Feedback
Hiroo Yamamura, Ryota Kondo, Kuniharu Sakurada, Jean-Marie Normand, Maki Sugimoto -
Realistic Impact Method with Force Feedback in VR Space Using a Lower Limb Exoskeleton Device
Ogura Kanta - Namako 2: Unity Plugin for Stress Visualization, Deformation Prediction and Haptic Rendering of Soft Objects
Kazuya Sase, Xiaoshuai Chen, Teppei Tsujita, Atsushi Konno (demo)
Social Events

Foto: Oliver Lindkvist, Marinmuseum/SMTM. CC-BY
- Wed 3rd December, Welcome Reception, 18:30 @ the Virtual Production Studio Lab. [DIRECTIONS] + Networking continues at Trossö afterwards
- Thu 4th December, Conference Reception, 18:00 @ Marinmuseum (the Naval Museum) + Networking continues at Trossö afterwards
- On the second night of the conference, we invite all attendees to a traditional Scandinavian feast (Julbord) at the Naval Museum on the island of Stumholmen in Karlskrona. The naval town of Karlskrona is on the UNESCO World Heritage List. The Naval Museum is also part of the World Heritage Council. The conference reception is covered for Registered Conference attendees and Social Ticket holders. [DIRECTIONS]
Technical Tour
A shorter technical tour will be organised to experience research at BTH at the Conference Reception venue. This will take place in the Virtual Production Studio Lab. [DIRECTIONS]