Program

Proceedings

 

Open access is provided to the proceedings via the Eurographics Digital Library, licensed under Creative Commons and Plan-S compliant. For convenience, the links to the proceedings are provided below:

 

 

Conference Timetable

 

The conference will be held at Blekinge Institute of Technology (BTH), Karlskrona, Sweden, on the 3 – 5th December, 2025. The conference will start on the 3rd at 09:00 and end on the 5th at 13:45.

 

All invited Talks and Papers sessions will be held in the BTH Ls. Multisalen, Blekinge Institute of Technology. The posters & demos session, registration and coffees and lunches will be held outside the BTH Ls. Multisalen [DIRECTIONS].

 

>> The conference program can be downloaded here: ICAT-EGVE 2025 Program. <<

 

Keynote Speakers

 

We are happy to announce our three keynote speakers for ICAT-EGVE 2025!

 

Keynote #1: Prof. Johanna Pirker, Technical University of Munich / Graz University of Technology (TUG)

 

 

Beyond Reality: Data and AI in the Future of Games and VR 

 

Johanna Pirker is a computer scientist specializing in game development, research, and education, and she is an advocate for the indie development community. With experience in designing, developing, and evaluating games and VR experiences, she champions their use as tools for enhancing learning, fostering collaboration, and solving real-world problems. Johanna began her career in the industry at EA and continues to consult studios on games user research and initiated her research and development of VR experiences at the Massachusetts Institute of Technology. Currently, she is a Full Professor for n-dimensional user experiences at the Technical University of Munich and an Associate Professor of games engineering at Graz University of Technology (TUG) and was a professor of media informatics at the Ludwig Maximilian University of Munich and a visiting professor at ETH Zürich. Her research focuses on environments with an emphasis on AI, HCI, data analysis, and VR technologies. Johanna is also a member of the Austrian Research Council FORWIT and was involved in the founding of the Interdisciplinary Transformation University Austria. She was recognized on the Forbes 30 Under 30 list for science professionals.

 

 

Keynote #2: Prof. Aljosa Smolic, Lucerne University of Applied Sciences and Arts

 

 

AI-based Volumetric Content Creation for Immersive XR Experiences and Production Workflows

 

Aljosa Smolic is Professor in the Computer Science Department of the Lucerne University of Applied Sciences and Arts in Switzerland and Co-Head of the Immersive Realities Research Lab. Before he was Professor of Creative Technologies at Trinity College Dublin heading the research group V-SENSE, Senior Research Scientist and Group Leader at Disney Research Zurich, and Scientific Project Manager and Group Leader at Fraunhofer HHI. He is also a Co-Founder of the company Volograms, which commercializes volumetric video technology. Prof. Smolic’s expertise is in the broad area of visual computing (covering image/video processing, computer vision, computer graphics) with a focus on immersive XR technologies. He published 300+ scientific papers and book chapters, holds 35+ patents and received several awards and recognitions for his research.

 

 

Keynote #3: Prof. Jonas Unger, Linköping University

 

 

Pixels and Probabilities: Fusing AI, Computer Graphics and Visualization

 

Jonas Unger is a professor in computer graphics at Linköping University, where he serves as the head of the Visual AI group. The research focus of the group lies at the intersection of computer graphics, machine learning, and visualization, and the development of new theories for computational imaging, specifically focusing on the convergence of advanced AI with scientific visualization to create intelligence augmentation systems. By developing human-centered tools and interactive interfaces, the work enables the intuitive exploration of complex AI models to accelerate scientific discovery in a range of fields. Unger, who received his PhD from Linköping University in 2009 and spent significant time as a visiting researcher at the University of Southern California, has received honors such as the Chester Carlsson Award from the Royal Swedish Academy of Engineering Sciences. In addition to his academic work, he is an active entrepreneur and has co-founded several companies, including IrysTec, 7DLabs, and Sparsit AB, translating research into industrial applications for perceptual displays, autonomous systems, and compressed sensing. 

 

 

Papers Programme

 

Papers Session #1: SOUND

Weds 3rd December @ 11:00 – 12:30 (Multisalen, BTH)
CHAIR: Yan Hu

Papers Session #2: MULTISENSORY & OLFACTORY INTERACTION

Weds 3rd December @ 13:45 – 15:15 (Multisalen, BTH)
CHAIR: Étienne Peillard

Papers Session #3: LARGE LANGUAGE MODEL (LLM)

Weds 3rd December @ 15:45 – 16:40 (Multisalen, BTH)
CHAIR: Majed Elwardy

Papers Session #4: INTERFACES

Thur 4th December @ 09:30 – 11:00 (Multisalen, BTH)
CHAIR: Maki Sugimoto

Papers Session #5: RENDERING & SENSING

Thur 4th December @ 11:00 – 12:15 (Multisalen, BTH)
CHAIR: Michael Manzke

Papers Session #6: EMBODIMENT & NAVIGATION

Frid 5th December @ 10:30 – 12:00 (Multisalen, BTH)
CHAIR: Takeshi Kurata

 

 

Posters and Demos Programme

 

Thur 4th December @ 14:30 – 16:30 (Multisalen, BTH) – The Posters/Demos Fast Forward will take place 14:30-15:00

  1. An Auditory Approach to Pseudo Unseen Presence in the Metaverse Using HMD
    Shiori Kinoshita, Kenji Funahashi
  2. Exploring the Relationship between Personality and Difficulty Adaptation to Enhance Enjoyment and Self-Efficacy in a VR Game
    Yusuke Goutsu, Tetsunari Inamura
  3. Happiness Finder: Exploring User Experience in AI-Assisted Four-Leaf Clover Searches
    Takeo Hamada, Anna Yokokubo, Tatsuya Ishizuka, Hiroaki Mori, Noboru Koshizuka
  4. Perception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenes
    Nan Huang, Yan Hu, Veronica Sundstedt, Prashant Goswami, Muhammad Imran, Anders Lundgren
  5. VV-Studio: A Mobile XR Demonstrator for Volumetric-Video News and Storytelling
    Farzin Matin, Colm O’Fearghail, John Dingliana
  6. On-Device 3D Point Cloud Segmentation for Mixed Reality Applications
    Andrzej Czajkowski, Marek Kowal, and Rafael Greszczyński
  7. Spatial Body Augmentation for Destructive Interaction in Giant Avatar Embodiment using a Wearable Force Feedback Device
    Ryunosuke Sawahashi, R. Nishihama, and T. Nakamura
  8. Enhancing Ownership of an Avatar’s Cat Ears through Visual, Auditory, and Haptic Multimodal Feedback
    Hiroo Yamamura, Ryota Kondo, Kuniharu Sakurada, Jean-Marie Normand, Maki Sugimoto
  9. Realistic Impact Method with Force Feedback in VR Space Using a Lower Limb Exoskeleton Device
    Ogura Kanta, T. Shimizu, T. Sugino, R. Sawahashi, R. Nishihama, and T. Nakamura​ (Best Poster/Demo Award)
  10. Namako 2: Unity Plugin for Stress Visualization, Deformation Prediction and Haptic Rendering of Soft Objects 
    Kazuya Sase, Xiaoshuai Chen, Teppei Tsujita, Atsushi Konno (demo)

 

 

Social Events

 


Foto: Oliver Lindkvist, Marinmuseum/SMTM. CC-BY

 

 

The maps above show (left): route from BTH to the Welcome Reception at VPSL or (right) route from Karlskrona Central Station to the Welcome Reception at VPSL. It is also possible to take the bus from the BTH or the station to the bus stop Polhemsgatan and walk the last few minutes on foot.

 

  • Thu 4th December, Conference Reception, 18:00-21:00 @ Marinmuseum (the Naval Museum) + Networking continues at Trossö afterwards
    • On the second night of the conference, we invite all attendees to a traditional Scandinavian feast (Julbord) at the Naval Museum on the island of Stumholmen in Karlskrona. The naval town of Karlskrona is on the UNESCO World Heritage List. The Naval Museum is also part of the World Heritage Council. The conference reception is covered for Registered Conference attendees and Social Ticket holders. [DIRECTIONS]

 

Technical Demonstrations

 

Shorter technical demonstrations will be organised to experience research at BTH at the Welcome Reception venue. This will take place in the Virtual Production Studio Lab. [DIRECTIONS]