News
Visit and Guest Lecture by Prof. Plamen Angelov: Bringing Deep Learning and Reasoning Closer
Guest Lecture "Bringing Deep Learning and Reasoning Closer" by Prof. [...]
Associate Chair for NordiCHI 2024 and Program Committee (PC) Member
Associate Professor and HINTS researcher Veronica Sundstedt has been invited [...]
STAFF FROM EHRENSVÄRDSKA GYMNASIET VISITS BTH LABS
Staff from Ehrensvärdska Gymnasiet (Karlskrona) visited the HINTS lab as [...]
KEYNOTE PRESENTATION AT CEIMA, BOGOTA
Diego Navarro, Ph.D. student from the HINTS project, gave a [...]
Partner Testimonials
NODA works in the field of thermal AI together with energy companies, building owners, and industrial solution providers. We see an increasing need to engage and empower stakeholders within energy systems, including end users and consumers. For us, HINTS is a way to gain further understanding and insights into how advances in computer-aided visualisation can support this. We strongly support the HINTS project and look forward to paving the way for smarter interactive digital environments.
With virtual reality as a product, we have the vision to provide a more meaningful life for people needing healthcare and long-term care. Being a part of HINTS will give us better insights and knowledge of how our end users interact with our products and virtual reality. We strongly think our participation in HINTS will take us closer to our vision.
Being a VR Game Developer, HINTS will help Blackdrop Interactive push the standard for VR experiences and develop a better understanding for how to interface people with virtual worlds.
Ericsson believes that 5G is a key enabler to reach the full potential and monetize on XR technologies and use cases. Thus, we have high hopes for this new collaboration with BTH and we will assign top professionals from Lund, Karlskrona, and Stockholm to participate in this profile.
For HealthyGaming, BTH has been a great partner and with HINTS, a highly relevant project to the core of our business given that we are a company established to help individuals navigate problems in gaming and digital adjacent environments, this takes our collaboration and solutions to the next level. With high relevance, applicability and importance to advance smart, responsible and user-aware interactive digital environments, this will significantly strengthen our technologies in both preventions and interventions.